I’m a creative technologist & artist based in the Pacific Northwest.
My current role is Creative Engineer and Technical Product Manager at Pluto, where I design, prototype and collaborate on work that anticipates the future of spatial computing multi apps, cloud-based XR streaming, and XR interaction design. Prior to that I’ve spent several years at Magic Leap as a creative 3D engineer, as well as other companies and freelance work. I’ve worked in many stacks but my technical expertise is primarily in Unity and Unreal Engine as well as web-based spatial computing (WebXR).
My professional training and early career has been in the music industry, and my approach to creating stems from the principles of interdisciplinary thinking, artful design, and the Vitruvian threefold law of Beauty, Robust design and Usefulness, which inform everything I work on.