Day: May 12, 2017

GLSL Shader Implementation in Three.js

  Source Super fun timez grabbing shaders from the wild (okay, GLSL Sandbox and Shadertoy) and converting them to three.js. The biggest leap is one of the mind – we’re no longer in quad fullscreen frag land, Toto! These babies are now functioning as materials! The Shader language family is like Romanesque languagesĀ – a lot […]

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