Michael Becker

Art/Code/XR

Category: Animation

Creating VR NFTs on Hic et Nunc

Decision Tree Cover Photo

  I’ve minted my first piece on Hic Et Nunc. It’s a Virtual Reality work called Decision Tree. You may experience it fully on your browser or in VR, and you may – but certainly don’t have to – purchase it. The 2D version should work anywhere; the VR (namely, WebXR) version is best viewed […]

Tableau Vivant: The Living Room

Tableau Vivant: The Living Room is a “living” painting. It is rendered in real time: sixty frames per second, twenty four hours a day, its lighting and inner life reflect the current time of day at every given moment. Inside a sparsely lit room, a rolling ocean moves agonizingly and hauntingly slow, as the painting’s […]

The Art of Dreaming Up Worlds

I published a Medium Article about my creative process. It involves code, music, creativity, getting stuck and letting go. It seemed to resonate with quite a lot of folks – I’m grateful. The Art of Dreaming Up Worlds

VRChat Avatar – Prometheus

  Had a little fun with shaders, testing what works and what doesn’t in VRChat’s avatar upload pipeline. Pretty impressive results, particularly with the time-based animations. Some weird clipping issues but much better than nothing.

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