Author: Michael Becker

GLSL Shader Implementation in Three.js

  Source Super fun timez grabbing shaders from the wild (okay, GLSL Sandbox and Shadertoy) and converting them to three.js. The biggest leap is one of the mind – we’re no longer in quad fullscreen frag land, Toto! These babies are now functioning as materials! The Shader language family is like Romanesque languages – a lot […]

Clip Position->RGB (Unity Shaders)

  Cg is tricky, man. But wielding an object’s clip space into its RGB value is, while very rudimentary, also kind of satisfying. Meaningful part is: [Everyday 5/10/17]

En Marche!

  Still imperfect looping but getting closer. [Everyday 5/8/17]

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