Code, everydays, Three.js, WebGL

Battlezone vibes

Michael Becker


Inspired by a visit to the LCM and toying with some C64s.

Live here

Controls: WASD + space

Had enough time to implement: terrain, background, stars, movement, shooting

Not enough time: enemies, game, raycasting, collisions, the rest of it.

I love vertex deformation!


[everyday 061017]

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