3D Modeling, Blender, Code, everydays, Three.js, WebGL


Michael Becker


Spent most of Memorial Day making this. Aesthetically – open spaces, gradients, distant observant businessmen. Same old, same old.


Technically – More experiments with Vertex Displacement. Getting a lot done while avoiding shaders (which I’ll revisit later). Thoroughly enjoyed playing with shadows and wireframes – all kinds of interesting patterns and such.

[everyday 052917]

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