Category: VR

Codespa 2018 is coming up!


So, Codespa is amazing. You learn how to code and make virtual reality games and art at a magical retreat, aimed at people who are underrepresented in tech. In between classes and hands-on, guided learning, students (and teachers!) get to practice yoga & meditation, enjoy amazing food and take in the gorgeous surroundings of Mt. Madonna, CA. What’s even cooler – the entire […]


A little late-night A-frame doodle Inspired by Dan Shiffman’s excellent vid and the brilliant book. Sauce (The entire logic boils down to “Math.floor(Math.random() * 2) > 0 ? ‘/’ : ‘\\’;”, really)

Getting Started in WebVR

Wrote a Medium Article about the aforementioned.   [everydays are cancelled for now; working on longer-term projects. So that’s actually good!]

Intro to VR Lecture

Purists might say it doesn’t count as an Everyday, but I spent today on a Intro to Unity & VR Lecture and accompanying Unity mini-game. It’s a very last minute thing and kept me working into the night and I hereby decide it totally counts.    

Lighthouse (Tiltbrush->Sketchfab workflow)

I was pleasantly surprised that *some* things worked in attempting to export stuff out of tilt brush. Still no luck bringing the fbx into threejs though – but the fault, as always, lies with threejs. Seems that the actual fbx is solid (and fwiw the sketchfab people are doing a fine job translating it to webgl). Also […]

Memento Mori (A-Frame Scene)

A small A-frame scene. Live here (browse with Nightly or Chromium for Vive-compatibility, you know the drill.)   Wanted to experiment with JSON import and particle effects and Vive Integration. Didn’t have a ton of time. A-Frame is astoundingly plug&play but I’m still not fully comfortable with the component registry API. I wanna add threejs stuff without thinking […]

[POST] Vive controller problems on Unity 5.6? Here’s an easy fix.

After too many years with the DK2 as my only VR headset (Hello, my name is Michael and I’ve been using the same VR headset for 3 years. We love you, Michael) I finally got on board the Vive train and it’s the cat’s meow, as you very well know if you’re reading this. It’s also super compatible […]

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