[IMAGE] Week 11: Working on Qualia’s live set


A super busy week that resulted in… not much to show for. Not in this blog, anyway. I’ve been working all-day-all-night to wrap up all the necessary prep for my musical project Qualia’s performance at XFest NW this weekend. This meant everything from essentially teaching myself the finer points of Ableton Live to learning how to build a freakin’ two-tier stand. The former proved less challenging.

[POST] Week 10: band website redesign + new music underway!


For reasons beyond my control, this week I got swamped by music-project-related chores; among other things, this included putting out an EP, hiring a PR company, and lots and LOTS of design. Not so much a necessary evil as a great kick in the butt that prompted me to *put more art-things out there*, the purpose for which this Tumblr was created (and as high of a calling as I can imagine in this world – not being a doctor, etc.)

[POST] Week 9: Picturebook


I love books.


I love to read, too, but that’s not the same thing. My love for reading doesn’t explain why the Kindle never grew on me, doesn’t explain the comfort I find in musky old bookstores. My love for books does. As far as fetishes go, book loving is a pretty tame one, and I’m not particularly ashamed of it.

[POST/UNITY]: 6: Lighthouse Island


For this week, I took a break from the Udacity NanoDegree and built a small lighthouse island in Unity.  This is the world I made (spoiler alert follows, I guess, if you’d rather explore it yourself):

You’re on an Island. On the island are a lighthouse and a piano. You can activate the lighthouse if you wish.

The day/night cycle of the island matches the real world (Seattle time, because.)

If you visit the island at night, the piano plays you a nocturne. Anytime between 9pm and 6am should work.

[POST] 5: Portfolio


Week 5 has been emphatically and purposefully craft-oriented and un-artistic, although I still made things, and am still publishing them. I’m making some good headway in Udacity’s FEND and am learning new tricks and useful information about things I *thought* I’d known. It’s a really great foundation, and even though there’s some frustration in the fact it’s my third or fourth serious intro to many fundamental subjects, it’s taught so well I hardly mind it.

[POST/WEBGL] 4: Leaptraveler


Project #4, Leaptraveler, was in a way long overdue: a basic exploration of the Leap Motion’s abilities. I’ve had the IR motion-capturing unit for longer than I care to admit and have played around with existing games and demos plenty, but have never gotten around to exploring it properly.

[POST/WEBGL] 1: Skysheets


The first project is something I’ve been meaning to make for a while.



It features some of my favorite elements of building with 1s and 0s, namely: 3d graphics and realtime data scraping/processing.

Skysheets uses the WeatherUnderground (free and publicly available) API to generate 4-day forecast based on a given zipcode, then utilizes the WebGL library Three.js to